Monday, August 22, 2016

Campaign Diary: Session 2

The Salvage Crew enter the last section of the temple and discover a room containing some old relics including very old parchment, scrolls, pots, candelabra, assorted gems and very old coins from the ancient Empire of Agrivaar, making them at least 800-900 years old, and four dark tablets with strange writing carved into them. Even with a spell to comprehend languages, the writing could not be deciphered from the tablets, though the remaining scrolls and parchment reveal they contain various treatices on death rites and rituals from all regions in the Archipelago, and the personal writings of High Priestess Raven Vaasa.

You gather these items, call down some help from your ship to bring up the larger things such as the chair the crypt thing sat in and the statue of Mortalas, and you store them aboard Kern’s Folly. You set off on your trip back to Tradeport and on the way you encounter the remains of the spider-shaped aether ship the orcs had used to try and raid the temple you were raiding. Something had apparently attacked the ship, as half of its hull was missing. You decide to investigate and you pull your ship up alongside it and board the spider ship. You find no occupants, but you did see an corpse and a half floating in the debris surrounding the ship. Inside you locate an intact spelljamming helm and 3 incarnum crystals. You also find a command compartment that seems much more sophisticated that your ship’s, allowing for many of the actions taken by your crew manually to run the ship to be automated and controlled from the command compartment via a control panel. 

You decide to try and take the control panel apart and you bring tools over to work on freeing the spelljamming helm. As you start work on these things, the crew member in the crow’s nest of your ship sounds an alarm and when you go out to see what the problem is you see that an enormous aether beast has emerged from a nebulous cloud and has started swimming in your general direction. You hasten your actions, almost resulting in Solomon and Leikner dropping the spelljammer helm, but you manage to get it and everyone back on board (without the control panel unfortunately) and get your ship moving as the aether beast comes upon your ships and starts munching on the remains of the spider ship.
The rest of your return trip is uneventful and you dock at Kern’s Salvage Company’s dock and are met by Kern, who calls a meeting to review your haul. Just prior to the meeting, Bantu observes Kern being threatened by a tall pirate dressed in black who seemed fond of his own reflection. The pirate indicated that someone named Krais was waiting to take over the Salvage Company and that Kern had better come up with his payment. During the meeting, Kern said he’d have to appraise all of the items you brought back and find buyers and that he’d get word to each of you within the week, but that in the meantime you should look for leads for your next job as he has exhausted his and travel to Tradeport has been slower than usual due to aether storms in the area.

Homework: What do you do in your off time? Do you get other jobs? Check the PHB for ideas and ways to make money outside of adventuring. I’ll need to know your lifestyle level as you will each need to pay an upkeep cost while you are in Tradeport.

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