Wednesday, October 12, 2016

CAMPAIGN DIARY - 10/11/16: THE THUELIANS

Previously, on The Broken World Campaign…

The deception paid off as Bantu, Brahn, Leikner and Solomon get the drop on the two guards in the section of the mines being used for this purported ritual that Urt the Xorn informed the team about.  The Thuelians were surprised and quickly dispatched.  The group then proceeded into the nearby halls finding two circular chambers with incarnum crystals set up in a cluster in the center of each.  The cluster was encircled with a series of protective glyphs.  Leikner and Solomon decided to test the glyphs and tossed one of the Thuelian corpses into the cluster to see what would happen.  The corpse hit an invisible barrier and and explosion burst forth, rocking the immediate area and causing Leikner and Solomon to jump out of the way to avoid being caught completely in the blast.  A little bruised and shaken, the two look in the room and besides the gore of the destroyed corpse sprayed across the room, they see the cluster of crystals intact and only one of the two dozen protective glyphs burnt out. 

With only one other corpse left, the group decide to take a different approach.  Norro goes to get Vayl, the Ordo Arcanis sorceress to see if she can help, but finds that she is not where they left her in the tunnels leading to this section of the mines.  Norro informs the group, not knowing what to make of this, and then does a little recon deeper into the tunnels and finds a branch that seems to lead into a larger circular chamber that has a larger cluster of crystals within.  The group split up and search side tunnels and find that each contains a circular chamber with a cluster of incarnum crystals within a circle of protective glyphs.  

The team decides to go into what appears to be the main chamber, so Bantu, still disguised as a dwarf thrall, enters and does a walk-by to get the layout of the room while the rest of the group stand just outside the entrance.  Bantu sees the main chamber is empty of occupants but there are two side chambers that have Thuelians within – guards and robed ones.  Bantu signals for the group to enter and most do, but Brahm decides to hold back.  Solomon tries to surprise the Thuelians in one of the side chambers and charges in, attacking the nearest one.  His sword slices right through the Thuelian, revealing it to be an illusion.  At that point, the trap is sprung and the entrance to the room is sealed off separating the group’s wizard from the rest of the party that is in the room, and the half dozen Thuelians that were in the main room the whole time become visible.  

A robed Thuelian within the protective circle that encircles the cluster of incarnum address the party, asking who is the leader.  All point to Bantu.  The robed Thuelian introduces himself as Arit’oth, servant of the “master” who wishes to extend an invitation to them to join the Thuelians as they seek to take down the oppressive regimes of those who follow the false gods.  Arit’oth also says that the master thanks the heroes for bringing them the daughter of their hated enemy from the Kingdom of Anduin.  Bantu tells Arit’oth that there’s no way they will join them and so Arit’oth promises them a quick death!  The battle commences as Solomon continues to attack the Thuelians in the side chamber, only to discover that the robed one is also an illusion.  Leikner charges Arit’oth, but when he crosses the threshold of the circle protecting the crystals that the mage stands within, he is assaulted by Void Magic, which tears at his mind.  Arit’oth, also prepared for such an assault, unleashes a powerful Void Magic spell using Void Speech, which further assaults Leikner’s mind.  The spell creates a swirling purple vortex in the room which encompasses Bantu as well, and both begin taking necrotic damage from the energies unleashed by the vortex.  The other Thuelians use strange weapons against the heroes, such as a steaming axe, a rod that unleashes disintegrating rays and a hand held device that fires a barrage of razor sharp metal shards.  Bantu quickly responds with his own spells, one creating a fog cloud that obscures them from the adjoining chamber where other Thuelians are, and another that hurts Arit’oth and forces him to lose his concentration.  The vortex disappears but Leikner drops from the mental and physical assault.  

Outside the room, Brahm pulls out his want of lightning and blows a hole in the door separating him from the party.  Bantu manages to cause Arit’oth to flee from him with a spell and the wizard disappears into the fog cloud.  The fight gets brutal as Bantu is beset by two Theulians and is injured and knocked unconscious.  With Leikner and Bantu down, Solomon and Norro fight alone until Brahm uses the Misty Step spell to enter the room and begins to unleash lightning bolts and scorching rays.  Solomon makes a risky move to help his friend Leikner, falling back from his attacker, running through a fight and over to Leikner’s fallen form to feed him a potion of healing.  With Leikner back in the fight, the heroes turn the tables on the Thuelians and manage to kill them all.  Bantu’s fog cloud disappears, revealing the adjacent chamber where Arit’oth ran into and where other Thuelians are and Brahm launches a fireball into that room. The explosion causes the illusions of the Thuelians to dissipate, but Arit’oth is no where to be found.  

After finishing up with the other Thuelians, the group begin to search these rooms and find a crate containing 17 potions and a pair of goggles.  Upon donning the goggles, the wearer sees strands of energy that are being fed into the incarnum crystals.  The incarnum that seems to be naturally jutting out from the walls or floor seem to be taking in this energy and spreading it outward into the island and is visible as a web of energy in the walls, floor and ceiling of the room.  The crystal cluster in the center of the room seem to be taking in this energy, but not feeding it back out into the floor like the natural incarnum is.  Leikner and Solomon decide to find out what happens when they pull out the two large crystals that are jutting out of the floor and with an amazing display of strength and teamwork, manage to pull the heavy crystals out of the ground.  The goggle wearer sees the energy that is being fed into them and dispersed out of them stop immediately, but the cluster of crystals in the center of the room seem unaffected by what they did. Brahm tries to figure out what this all means and the only thing he could think of was a magical theory that he read up on once regarding the unproven existence of ley lines – magical networks of energy that some claim exist and can be tapped into.  The sorceress Vayl also believes the ley lines to be the source of power that is keeping the islands alive, which is one of the reasons she is on this expedition, to try and prove her theory to her masters at the Ordo Arcanis.  The heroes search the rooms for a hidden way out that Arit’oth may have used but find none suggesting he used magical means to leave the area.  The heroes rest for the moment to try and make sense of what has just happened.  They had been unsuccessful in damaging the clusters of crystals, they killed and chased off some Thuelians and learned that they have taken Vayl, probably to this “master” that Arit’oth spoke of.  They also learned that the Thuelians are using strange and exotic weaponry the likes of which they have not seen.  This is where the session ended.  The heroes level up to 7th level.

Wednesday, October 5, 2016

CAMPAIGN DIARY - 10/04/16: THE SOURCE

CAMPAIGN DIARY – 10/04/16: THE SOURCE

Previously, on The Broken World Campaign…

The heroes take a little time to rest up before proceeding to the source of the island’s life, according to Urt the Xorn that Vayl the sorceress befriended.  Using her magic to translate, Urt relates to the heroes approximately how many dwarfs are in that chamber and also that one of the “hairless ones” are present.  They determine, based on Urt’s description, the hairless ones are humans with tattoos but that’s about as much as they can discern from the xorn’s descriptions.  Urt also tries to describe the “alien” creature that is controlling the dwarves from a cavern at the edge of the island.  Urt says the creature looks like an aetherbeast (so probably large and monstrous), has many tentacles and eyes and just being near it makes Urt’s mind hurt.  

The heroes finish their rest and go to the chamber of the Source and find the worker dwarf thralls, as Urt described, and one “hairless one”.  Bantu does invisible recon and after getting a look at the hairless one, he believes the man to be a Thuelian – a person from the island nation of the Sovereignty of Thuel.  Their culture is known to have an aversion to body hair and also tend to adorn themselves with body art such as tattoos and piercings.  They are also known to be very pale, and the man at the other end of the Source chamber fits that description.  

The chamber itself is a massive cavern that is bisected by a chasm with ledges on both sides.  Incarnum sprouts from the rocks but the most notable feature are the massive crystals in the center of the chamber which spans the chasm.  Several dwarves stand atop these large crystals and seem to be burning runic brands into them for some reason.  Bantu reports on this and the heroes enter the room but give themselves away and the dwarves attack.  Brahm uses his wand of lightning to try and take out the Thuelian before he can escape or attack them, but the powerful bold fails to kill him outright and he flees the chamber after issuing some orders in the Thuelian language.  The heroes then engage the dwarves on their side of the chasm.  The dwarves on the other side continue their work as ordered and the heroes eventually make it over there and stop them before they can leave.  They manage to incapacitate two of the dwarves, but an unfortunate side-effect of Solomon’s magical blade continues to eat away at his unconscious dwarves until they die. Norro and Brahm’s magic also do not enable them to capture the dwarves alive, but the two the group manage to incapacitate they tie up and blind fold in case whatever controls them can see through their eyes as well.  

The heroes decide to return to the living incarnum chamber where Vayl continues to study and they take a long rest.  During the rest, Norro subtly uses his magic to get Vayl to open up about herself and she reveals that she is a princess of the Kingdom of Anduin; one of the more powerful nations in the region.  Her father, King Ember, did not approve of her joining the Ordo Arcanis, but she did so because she was born with the power to wield magic, but could not control it, so she joined the Ordo to enable her to control her power.  Her father became even more disapproving when her magical training resulted in her skin changing to a red color and the growth of horns from her head, making her look like a demon.  Vayl doesn’t want anyone treating her special because of her noble upbringing, so she keeps this all secret.  

Urt further reveals to the heroes that the area of the island where the hairless ones are taking the incarnum, describing the rooms and the heroes surmise that the Thuelians are preparing some kind of ritual.  They draw upon their knowledge of the Thuelians and share with those not in the know that they are a nation that took much of their arcane knowledge from the Illithid War from a couple hundred years back.  Their religion is different in that they worship a being they call Thuel, who they believe to be the first god of this universe and they believe that the gods of the Trinity usurped power from Thuel and stole it from him.  They detest the Church of the Trinity and all who believe in what they refer to as the “usurper gods” or the “false gods.”  The Thuelians also worship Thuel’s servants; monstrous creatures said to live in the Aether and are the size of islands (which sounds a lot like gargantuan – one of which the heroes encountered a few weeks ago).  Bantu also shares a rumor that he picked up here and there that the Thuelians are attempting to replicate the weapons of mass destruction that were used by the Illithids during the war which were so powerful that they wiped out entire islands.  Vayl suggests that perhaps the Thuelians are trying to build a gate to summon one of their god’s servant’s or perhaps the god himself?  Or maybe they’re building a weapon?  

The heroes complete their rest and depart for the chambers that Norro observed one of the Thuelians call “The Project”.  The heroes come up with a plan to have Bantu and Brahm dress up as the worker dwarves carrying a barrel of incarnum with Leikner hidden inside.  They enter the Project chambers and are waved in by the sentry, but a warding glyph in the floor activates and nearly drowns Bantu and Brahm with horrid, nightmarish visions that threatened to drive them mad.  The two manage to shake off the magic and do not give away their ruse to the inattentive guard.  They get into position for Leikner to spring into action and that is where the session ended.